DIGITAL PL SRL · Moldova

Live titles on Google Play

We ship games.
Now we port them.

Unity, Unreal, Godot, HTML5 — live titles on Google Play and a team that takes a finished build to a new platform, through certification, to release.

2024Studio founded
4Target platforms covered
4Engines in production
10+Years combined experience

Our games

Total installs — pending Play Console export
Kick a Lucky Loot: Memerots key art

Kick a Lucky Loot: Memerots

100K+ installs · 4.6 out of 5

Arcade · Unity · Google Play

Google Play Development

Chameleon — Paint or Seek key art

Chameleon — Paint or Seek

10K+ installs

Multiplayer action · Unity · Google Play

Google Play Development

Quarantine: Security Protocol key art

Quarantine: Security Protocol

10K+ installs

Survival simulation · Unity · Google Play

Google Play Development

Mall Simulator key art

Mall Simulator

1K+ installs

Business simulation · Unity · Google Play

Google Play Development

GuguGaga Penguin — Climb & Jump key art

GuguGaga Penguin — Climb & Jump

1K+ installs

Casual platformer · Unity · Google Play

Google Play Development

More than Strangers Flashcards key art

More than Strangers Flashcards

Party game · Unity · Google Play

Google Play Development

Port matrix

shipped available not offered
Engines by target platform: shipped, available or not offered
Engine Switch Steam Web Mobile
Unity available available available shipped
Unreal available available not offered available
Godot available available available shipped
HTML5 not offered available available available

Filled cells mark platforms with a live release. Switch, Steam and web targets are engineering-ready; other console platforms are not offered yet.

What we do

01 — Porting

A finished game, on a new platform

Input handling, memory budgets, save systems and platform APIs — rebuilt for Switch, Steam or web.

02 — Development

Built port-ready from commit one

Full-cycle development in Unity, Unreal or Godot, architected so the second platform is not a rewrite.

03 — Certification

Through submission, to release

Release builds, requirement checklists, store pages, age ratings and the paperwork that stalls indie launches.

Founders

Alex Shelar

Alex Shelar

CEO

Runs the studio and client engagements; responsible for scope, schedule and delivery.

LinkedIn
Galina Mironova

Galina Mironova

Technical lead

Owns engine work and release builds across Unity and Godot — the person who compiles the port.

Alexandr Munteanu

Alexandr Munteanu

Business development

First contact for studios and publishers; handles NDAs, estimates and contracts.

LinkedIn

Start a port

Send the engine, the target platform and the state of the build. You get a written assessment and a fixed estimate within five working days.

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